Matchbox Massacre
Matchbox Massacre is an arcade-style game where you run around as a sentient ball of fire, lighting sentient matches to get a high score.
This game is a solo-dev project for the Pirate Software Game Jam 16. The theme is "You Are the Weapon," which I interpreted as a player character who doesn't need to attack; he is the attack.
Programming, art, and SFX are all done by me, the music is a collection of royalty-free tracks from Pixabay (credited in the game).
I hope you all enjoy the game! Beat my high score of 499 (if you dare!)
NOTE: If your computer uses an AMD graphics card, particles may not show up during gameplay due to a bug within the Godot engine. Apologies for the inconvenience!
Published | 1 day ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Hushpuppy |
Genre | Action |
Made with | Godot |
Tags | 2D, Arcade, My First Game Jam, No AI, Retro |
Comments
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cool game but so loud for me
Sorry about that, I'll see if I can make an audio slider before the deadline!
Pretty cool. I like the way the matches run away as you approach them. The only grievance I have is time powerups showed up a lot less as it got closer to the end. Even then, it only added 2 seconds or so.
Thanks for the feedback! Power-ups have a 3% chance to spawn every time a match is defeated, so theoretically power-ups should spawn more often later since more matches spawn as the game goes by. At the end of the day though, it depends on how lucky you are. I also tried to make sure they're not too over-powered, so I though a 3-second increase to the timer was balanced, but if it proves to be under-powered, I'll change it. If they spawn too often or are too powerful, then the game would go on forever.